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Vray next for revit
Vray next for revit







vray next for revit

See the Knots example below for more information. Knots – Controls the number of connected straight segments the fur strands are rendered in. See the Global Scale example below for more information. Global Scale – Globally controls the scale of the fur in the project. See the Bend example and the Maps example below for more information. under the influence of the Gravity parameter).

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Greater values cause the strands to bend (e.g. When set to 0.0, all strands are stiff and straight lines. See the Gravity example and the Maps example below for more information.īend – Controls the elasticity of the fur strands. Gravity – Controls the force that pulls fur strands down along the Z-direction. See the Taper example below for more information. Increasing this value makes each strand thinner at its upper end and wider at its base. Taper – Adds a taper to the individual strands of fur. See the Thickness example and the Maps example below for more information. Thickness – Specifies the thickness of the fur strands. See the Length example and the Maps example below for more information. Length – Specifies the length of the fur strands. White represents the normal strand density, as specified by the Distribution parameter. Black portions of the map correspond to zero density (effectively no fur is generated in these areas). For more information, see the example Count Area below.ĭensity Map – The map is a multiplier for the strand density. Smaller faces have fewer strands, larger faces have more strands. Every face has at least one strand.Ĭount (Area) – The number of strands for a given face is based on the size of that face.

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Per Area – The number of strands for a given face is based on the size of that face. Specifies the number of fur strands per face of the source object. Per Face – Every face generates the specified number of fur strands. VRay Fur – Enables or disables the VRay Fur.ĭistribution – Specifies how the density of strands is determined over the source object:









Vray next for revit